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This guy was a LOT of work. Having done him once, I have some ideas on how to improve, and someday maybe a GD entry will be borne of it. The Necron bits fit nicely into the spinal column of the plastic rat ogre torsos, but I decided to go with the mechanical tail also, which was difficult and maybe not the best choice. The left claw arm actually has a small piece of plastic rat ogre shoulder at the top to make it look proportionate. Between every vertebrae on the spinal column is a pair of spinal nerves coming out to join the torso, which are made of clear guitar string.

This is my favorite of the plastic rat ogre heads and arms, and overall one of my favorite augmented rat ogres, perhaps because it's all on a normal size scale rather than the oversized mechanical components or the spindly Mordheim models. I took the augmented head one step further, fusing it with the mechanical spine. In the next incarnation, if there is one, I would hollow out the top of the head and make a jar containing the transplanted brain.

Parts list:

  • Necron destroyer lord spine, GW Part Code: 9947011001602, $2.00
  • Necron wraith tail 1, GW Part Code: 9947011001705, $4.00
  • Ork Mega Armour Power Claw, GW Part Code: 9947010307813, $1.75
  • Ork Mega Armour Power Claw Blade 1, GW Part Code: 9947010307812, $1.25
  • Skaven Rat Ogres and Giant Rats, GW Part Code: 99120206005, $40.00 (for arms, body, and head)
  • Guitar strings for spinal nerves
  • Green stuff (modeling putty), GW Part Code: 99219999005, $8.00
  • Sculpting tools for hair and gap filling

    Pit fighting mutations: These are some possible mutations to use during rat ogre pitfighting, from the GW website.

  • Crab claw arm: 60 gold
  • Reduced pain receptors: 70 gold
  • Focused adrenaline gland: 25 gold
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